// Skybox.h
// Header file containing definition of CSkyBox class
#ifndef _SKYBOX_H
#define _SKYBOX_H
#include <d3d8.h>
#include <d3dx8.h>
typedef struct _tagSkyBoxVertex
{
float x, y, z;
float tu, tv;
} SKYBOXVERTEX;
#define D3DFVF_SKYBOX (D3DFVF_XYZ | D3DFVF_TEX1 )
class CSkyBox
{
public:
LPDIRECT3DTEXTURE8 m_pTextureFront;
LPDIRECT3DTEXTURE8 m_pTextureBack;
LPDIRECT3DTEXTURE8 m_pTextureLeft;
LPDIRECT3DTEXTURE8 m_pTextureRight;
LPDIRECT3DTEXTURE8 m_pTextureTop;
SKYBOXVERTEX m_vSkyBox[30];
LPDIRECT3DVERTEXBUFFER8 m_pVertexBuffer;
CSkyBox();
~CSkyBox();
HRESULT Initialise(LPDIRECT3DDEVICE8& pDevice);
HRESULT Render(LPDIRECT3DDEVICE8& pDevice, LPDIRECT3DSURFACE8& pBackBuffer);
};
#endif // _SKYBOX_H