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 | |  News: Microsoft XNA (Windows and XBox) Beta |
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NozDJ writes "'XNA Home Page'
I know there will be a lot of sceptics about this one, but I thought I would
announce it. Microsoft is just about to release in beta, 'XNA Studio Express'.
As from August 20th 2006 you will be able to download a free copy of this
framework and write Managed DirectX games that should be easily portable on a
retail XBox 360.
I realise that Managed DirectX code will never out perform or offer the power of native C++ code and ASM,
but the Microsoft vision of XNA is to bring back the good old days of bedroom
game development.
I seriously recommend checking it out, this tool also allows independent game
developers a chance to build games for platforms more affordably and quickly.
Here is a video of 'Game Fest 2006',
it certainly shows how Microsoft aims to try and change the face of the game
development industry. It would be
interesting to know peoples views on Managed DirectX and the introduction of the XNA
technologies and visions.
"
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TH has returned with an excellent tutorial covering the basics of DirectMusic, part of the DirectSound interface. This tutorial will demonstrate exactly how to set up and use DirectMusic to play sound effects and music in your games and demos. It also comes with a sample application, workspaces for VC6 and VC7/.Net, and a handy class framework ready for you to drop straight into your code! Click on over to TH's Reader Submissions page and get started! We really appreciate Reader Submissions - if you'd like to get involved and give something to the community, the Submissions FAQ will tell you exactly what to do.
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TH has sent in a great class wrapper for a DirectInput keyboard and mouse handler! DInput code is something that has been requested quite a lot, and although this is not a tutorial (it's a class wrapper with instructions for use) it has plenty of material to get you started with DInput. For those of you who are a bit lazy, it drops straight into existing projects with minimum hassle. Get reading in the Reader Submissions page here. In other news, Hauptmann has volunteered to port the 32Bits DirectX AppWizard from VC6 to VC7/.Net/2003 so that everyone can use it! We'll keep you posted on progress.
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A nervous poster writes "Hi! We've just completed our new videogame... La Guerra Esosa...It's a simple and fast space-invaders clone...It represent mainly a free testing ground for our upcoming 2D/3D library... so dont expect an highly addictive game... The game can be found here"
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