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 | |  Microsoft Planning ''Direct Physics'' for DirectX? |
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 | |  News: Technet DirectX RSS Feed Added |
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I've just added a new block to the left hand column - the Technet DirectX KB articles RSS feed. Microsoft have just started supplying RSS feeds to keep us up to date on new articles added to Technet about DirectX. As it's a new service there's nothing showing right now but new articles will appear as KB entries are added. If you have a suggestion or comment on news feeds or other features you'd like to see, come along to the forums and let us know!
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Darkblade has updated his DX8 Introduction to Vertex Shaders article for DirectX9 and vs1.1! As always it includes plenty of sample source code to get you started. You can read the new article on Darkblade's tutorials page, and come along to the forums to discuss it too!
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 | |  News: Microsoft releases DirectX 9.0 SDK Update - (February 2005) |
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 | |  News: DirectX SDK Update (again) - December 2004 |
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Well, after the supposed final release of the DX9 SDK in October, Microsoft have redefined the word "final". DirectX 9.0c SDK has been re-released again on 10th December 2004, and adds some new samples, technical articles and tools. Click "Read More" for the direct download link!
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 | |  DirectX 9.0 SDK Update - (October 2004) |
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Nistelrooy writes "DirectX 9.0c SDK has been re-released on 7th October 2004, and contains the FINAL release of the DirectX 9.0c Runtime and all DirectX software required to create DirectX 9.0 compliant applications in C/C++, and C#. Click "Read More" for the direct download link!"
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 | |  News: DirectX 9c Summer 2004 Update Released! |
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They've been pretty quiet about it, but the Summer 2004 DirectX 9 SDK update has been released. According to Microsoft, "Primary areas of concentration for this Summer Update have been with the Direct3D Extension Library (D3DX), Graphics Samples, Tools and documentation. The included developer runtimes and the DirectX Redistributable have also been updated to include the latest updates (DirectX 9.0c)". Time to grab it and play around! Remember, you heard it here first! The download page is right here.
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The final tutorial in the DirectX Techniques series is now online! Tutorial #5 is available in both DX8 and DX9 editions, and shows you how to use Dot3 bumpmapping and embossing, and how to create a DirectInput mouse handler. To read it, DirectX 8 coders should choose this link, whilst DirectX 9 coders should look here. As I posted on the forums, I'm off to get married at the weekend, followed by an extended honeymoon. Please click "Read More" below!
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Tutorial #4 in the DirectX Techniques series is now online! In both DirectX 8 and 9 versions this tutorial shows you exactly how to work with DirectX .X file meshes, and extends the CD3DObject class heirarchy. DirectX 8 coders can read their tutorial here, whilst DirectX 9 coders should read their version here. And when you've read the tutorial, sign up for an account and join us in the forums for more coding fun!
Don't forget you can vote and add comments on these news items - simply click the "Read More" or "Comments?" links below to go to the vote & post screen.
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I've just put the remaining 3 tutorials in the DirectX Basics Series 3 - DirectX 9 edition series (mouthful!) online. These tutorials introduce the 3D T&L pipeline, texturemapping, blending, lighting and materials. This completes the DX9 updates to the series, and the project tracker on the right side of the front page has been updated. The next tutorials will probably cover cubic environment mapping, bumpmapping and possibly some DirectInput! Come join us in the forums to chat about the tutorials and suggest some topics. Meanwhile DX9 coders, get stuck in here!
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