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 News: Contacts change
32Bits NewsHi all, due to the ridiculous amount of spam (500+ per day) I've been receiving to accounts at 32bits, I've turned off catchall forwarding for mail. This means you won't be able to email me unless you know my specific private address. So, until the spam dies off a bit, please use the forums to contact me - either via private message or by public posting. Apologies for this, as it does mean all the "report a bug" email links in the tutorials will now return a non-deliverable report.
Posted by Def Base on Sunday, February 25 @ 15:35:26 GMT (1363 reads)
(Read More... | 4 comments | Score: 5)
 News: Microsoft XNA (Windows and XBox) Beta
Reader SubmissionsNozDJ writes "'XNA Home Page' I know there will be a lot of sceptics about this one, but I thought I would announce it. Microsoft is just about to release in beta, 'XNA Studio Express'. As from August 20th 2006 you will be able to download a free copy of this framework and write Managed DirectX games that should be easily portable on a retail XBox 360. I realise that Managed DirectX code will never out perform or offer the power of native C++ code and ASM, but the Microsoft vision of XNA is to bring back the good old days of bedroom game development. I seriously recommend checking it out, this tool also allows independent game developers a chance to build games for platforms more affordably and quickly. Here is a video of 'Game Fest 2006', it certainly shows how Microsoft aims to try and change the face of the game development industry. It would be interesting to know peoples views on Managed DirectX and the introduction of the XNA technologies and visions. "
Posted by Def Base on Friday, August 18 @ 14:13:02 GMT (6354 reads)
(Read More... | 2404 bytes more | 51 comments | Score: 0)
 News: Brass v0.2 Released!
Other NewsThe next version of Amazing Brass has been released! This version includes the powerful Shiny engine, a brand new plugin development environment and a plugin compiler that makes creating plugins simple and fast - we don't use slow and bloated scripting systems. Brass really is the most powerful enhancement tool available! Lots of new plugins are being released, so come along to the Amazing Brass website and get your own piece of the magic...
Posted by Def Base on Saturday, March 11 @ 14:40:37 GMT (4292 reads)
(Read More... | 58 comments | Score: 0)
 News: Brass - Magic Shiny Stuff for Windows
Other NewsI'm please to announce the public release of the first version of Brass by your 32Bits team! Brass is a plugin-based Windows enhancement tool that can skin your taskbar and start button, display RSS news feeds on your desktop, output files in transparent floating windows and much more. The most amazing plugin is called Mime. Mime enables every single Windows application to receive mouse gestures, just like Firefox. Immediately after install it can enable gestures in MS Office, WinAmp, Internet Explorer, UltraEdit, FlashFXP and more. It can also do cross-application gestures, so you can make a gesture in Internet Explorer that starts and stops WinAmp playback! There's lots more information on the website, at http://www.amazingbrass.co.uk.
Posted by Def Base on Thursday, November 10 @ 20:57:08 GMT (3026 reads)
(Read More... | 15 comments | Score: 0)
 News: UKDemoscene Homepage online.
Other NewsAfter an extended period offline, the UK Scene homepage is now back up and running thanks to the guys at TZT. Head along to www.ukdemoscene.org to have a look. Feel free to help out with news etc.
Posted by darkblade on Monday, October 31 @ 09:48:00 GMT (3504 reads)
(Read More... | 11 comments | Score: 0)
 News: AntiMatter3D - Darkblades Blog
32Bits NewsUsing the new Blogtastic system coded by your friends here at 32bits, Darkblade has started a blog on his travels through creating his new cross-platform 3D engine. Keep up with the latest news etc by going to Darkblades Blog or using the new item in the navigation side bar.
Posted by darkblade on Thursday, October 06 @ 20:55:08 GMT (3556 reads)
(Read More... | 14 comments | Score: 0)
 News: 4k Demo Website Opening 31st October 2005
Other NewsOn 31st October 2005 http://in4k.untergrund.net/ will be going live. This website will be dedicated to the wonder that is 4k demos, thats right 4096 bytes. For those who have not seen any 4k demos before, head over to Pouet and watch a few.

More on this site when it goes live.
Posted by darkblade on Wednesday, October 05 @ 18:55:40 GMT (3211 reads)
(Read More... | 62 comments | Score: 0)
 News: Forum issue solved!
32Bits NewsGood news, the problem preventing posting or searching in the forums has been fixed. The issue was caused by our hosts upgrading PHP on the webserver, which broke some incompatible code in the forum software. Never fear, your intrepid 32Bits team hacked our own fix into the forum code. All working nicely again, come and post something!
Posted by Def Base on Tuesday, September 20 @ 17:15:50 GMT (1905 reads)
(Read More... | 61 comments | Score: 0)
 News: Forum issue
32Bits NewsJust a quick news item to let everyone know I'm aware of the current problem with posting in the forum. I'm working on a solution, this news item will be updated as soon as I've got it fixed. Sorry for the inconvenience...
Posted by Def Base on Tuesday, September 13 @ 16:00:46 GMT (1996 reads)
(Read More... | 10 comments | Score: 0)
 News: Configuration Change
32Bits NewsDue to the increase in spam bots flooding the news item comment system with junk, I've deactivated the feature that allows anonymous users to post comments/replies to stories. If you want to post a comment you'll need to register an account - it takes a couple of minutes and lets you configure how the site appears, so it's worth doing. The forums will still accept anonymous posts for now, although this may change if they get spammed too.
Posted by Def Base on Tuesday, August 23 @ 18:45:42 GMT (1706 reads)
(Read More... | 13 comments | Score: 0)
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Latest tutorials:

Darkblade has updated his Introduction to Vertex Shaders tutorial for DX9. You can read it on Darkblade's tutorials page!

Kri Havoc's thesis: real time generation of dust clouds

DirectX Techniques: DirectInput mouse class & Dot3 bumpmapping in DirectX 9 and DirectX 8 released!

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